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19162


Character Creation

Step 1: Attributes

Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.
Athletics Physical ability, combat ability
🎲🎲 → 4 + 5 = 9 / 3 = 3
Affection How good are you at forming bonds with your master and the other maids?
🎲🎲 → 6 + 2 = 8 / 3 = 2
Skill How good are you at your maid duties?
🎲🎲 → 3 + 4 = 7 / 3 = 2
Cunning How capable are you at tricking enemies and other maids, and deceiving the master?
🎲🎲 → 3 + 3 = 6 / 3 = 2
Luck Just how lucky are you?
🎲🎲 → 4 + 2 = 6 / 3 = 2
Will How positive and constructive is your thinking?
🎲🎲 → 6 + 6 = 12 / 3 = 4

Step 2: Maid Types

Roll 1D6 twice to get two Maid Types; you can have a particular Maid Type twice.
🎲5 → Boyish – Athletics +1, Skill -1 – Wild, energetic, vigorous, at first glance, looks like a boy
🎲5 → Boyish – Athletics +1, Skill -1 – Wild, energetic, vigorous, at first glance, looks like a boy

Resulting Attributes

Athletics: 5, Affection: 2, Skill: 0, Cunning: 2, Luck: 2, Will: 4

Step 3: Maid Colors

Roll d66 on the Maid Color Table, and combine the two colors to determine the color of your maid’s uniform. You may also use this table to roll for your maid’s eye and hair colors.
Uniform: 🎲🎲 → 35 = Beige and 🎲🎲 → 26 = Indigo
Eyes: 🎲🎲 → 14 = Pink
Hair: 🎲🎲 → 33 = Yellow

Step 4: Special Qualities

The next step is to determine your maid’s Special Qualities. These are various physical, mental, or social traits that distinguish a maid from her fellows. Normally maids get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. If this is the case, please ask your GM to roll additional qualities.
To determine the maid’s Special Qualities, roll 1D66 on the Maid Special Quality Table below. Maid Qualities 41-66 will roll on a secondary table, what specific Quality they mean you have. If you happen to roll the exact same Special Quality Twice, you just get that single Quality.
🎲🎲 → 53 = Injury – Because of mistreatment or an accident, you have some kind of permanent physical injury. 🎲 → 2 = One Eye – You have only one eye. You're free to decide whether you wear an eye patch, and if so its design.
🎲🎲 → 44 = Accent – You have an unusual way of speaking. 🎲 → 1 = Southern – Y'all talk like some kinda' country bumpkin or somethin', from down in the American South.

Step 5: Etcetera

Roll 1D66 on the Maid Roots and Stress Explosion tables. If you are using Maid Weapon tables or the optional Items, roll for these as well.
Maid Roots:🎲🎲 → 43 = Infiltrator – You are a member of an organization that opposes the master, and you have been sent to spy on or possibly even assassinate him.
Stress Explosion:🎲🎲 → 16 = Violence – You unleash violence on the other maids and the master.

Optional things

Weapon:🎲🎲 → 12 = Stun Gun – You keep a stun gun ready to attack enemies.
Item:🎲🎲🎲 → 515 = God of Romance – For more information on what exactly your item does, please ask your GM, telling them, that items start at p. 93.

Step 6: Maid Power

Find your highest Attribute, and roll 1D6 on the corresponding Maid Power Table. If two or more attributes are tied for highest, you may choose which table to use. Also, if the total of all your attributes is 9 or less, you can choose two Maid Powers.

Choose one:

Athletics → 🎲 → 1 = Super Evasion – In exchange for 1d6 Stress, you can completely avoid a single attack.

Step 7: Favor and Spirit

Your starting Favor is equal to your Affection score, times two.
Your Spirit is equal to your Will score, times ten.
Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered.
Starting Favor: Affection = 2 * 2 = 4
Spirit: Will = 4 * 10 = 40

Step 8: Name and Age

Finally, write down your maid’s name and age. Determine these however you wish.
If you chose a name for this tool to create a maid with, you already have a name, and only have to assign an age.

Character Sheet

Name
19162
Age
…
Maid Colors
Clothes
Beige/Indigo
Eyes
Pink
Hair
Yellow
Maid Types Boyish/Boyish
Special Qualities
Injury – Because of mistreatment or an accident, you have some kind of permanent physical injury. → One Eye – You have only one eye. You're free to decide whether you wear an eye patch, and if so its design. Accent – You have an unusual way of speaking. → Southern – Y'all talk like some kinda' country bumpkin or somethin', from down in the American South.
Maid Roots
Infiltrator – You are a member of an organization that opposes the master, and you have been sent to spy on or possibly even assassinate him.
Stress Explosion
Violence – You unleash violence on the other maids and the master.
Maid Power Choose one:
Super Evasion – In exchange for 1d6 Stress, you can completely avoid a single attack.
Attributes
Athletics Affection Skill Cunning Luck Will
5 2 0 2 2 4
Weapon
Stun Gun – You keep a stun gun ready to attack enemies.
Item
515 – God of Romance
Spirit
40
Starting Favor
4

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